Difference between revisions of "2008 Winter Project Week VolumeRendering"

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Integration of interactive volume rendering into Slicer 3 using hardware and software based rendering techniques.
 
Integration of interactive volume rendering into Slicer 3 using hardware and software based rendering techniques.
  
Improve the existing framework using new algorithms / frameworks like [http://en.wikipedia.org/wiki/CUDA| CUDA] or  
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Improve the existing framework using new algorithms / frameworks like [http://en.wikipedia.org/wiki/CUDA| CUDA] or other rendering algorithms.
  
 
Use volume rendering for 4D IGT.
 
Use volume rendering for 4D IGT.
  
See [[Slicer3:Volume_Rendering| Project Page]] for more details.
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See [[Slicer3:Volume_Rendering| integration of volume rendering in Slicer 3]] and [http://www.na-mic.org/Wiki/index.php/Slicer-IGT/GPU-IGT#Volume_Rendering_Techniques| new volume rendering techniques] for details.
  
 
</div>
 
</div>
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<h1>Approach, Plan </h1>
 
<h1>Approach, Plan </h1>
Figure out how difficult it is to integrate CUDA or ... into VTK and Slicer.
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Figure out how difficult it is to integrate CUDA or other rendering algorithms into VTK and Slicer.
  
 
Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive etc.)
 
Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive etc.)

Revision as of 15:20, 10 December 2007

Home < 2008 Winter Project Week VolumeRendering
Volume Rendering, mapping functions optimized for lung


Key Investigators

  • Isomics: Steve Pieper
  • SPL/IGT: Benjamin Grauer, Andreas Freudling

Objective

Integration of interactive volume rendering into Slicer 3 using hardware and software based rendering techniques.

Improve the existing framework using new algorithms / frameworks like CUDA or other rendering algorithms.

Use volume rendering for 4D IGT.

See integration of volume rendering in Slicer 3 and new volume rendering techniques for details.

Approach, Plan

Figure out how difficult it is to integrate CUDA or other rendering algorithms into VTK and Slicer.

Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive etc.)

What are essential features for volume rendering in Slicer.

Progress

June 2007 Project Week

The work on this project started in August 2007.

Jan 2007 Project Half Week



References