Difference between revisions of "2008 Winter Project Week VolumeRendering"
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<h1>Approach, Plan </h1> | <h1>Approach, Plan </h1> | ||
− | Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive etc.) | + | Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive, what are good presets etc.) |
What are essential features for volume rendering in Slicer. | What are essential features for volume rendering in Slicer. | ||
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What are difficulties, issues when using volume rendering in connection with other modules. | What are difficulties, issues when using volume rendering in connection with other modules. | ||
− | + | Figure out how difficult it is to integrate CUDA or other rendering algorithms into VTK and Slicer. | |
</div> | </div> | ||
Revision as of 02:09, 7 January 2008
Home < 2008 Winter Project Week VolumeRendering
Key Investigators
- Isomics: Steve Pieper
- SPL/IGT: Benjamin Grauer, Andreas Freudling
Objective
Integration of interactive volume rendering into Slicer 3 using hardware and software based rendering techniques.
Improve the existing framework using new algorithms / frameworks like CUDA or other rendering algorithms.
Use volume rendering for 4D IGT.
See integration of volume rendering in Slicer 3 and new volume rendering techniques for details.
Approach, Plan
Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive, what are good presets etc.)
What are essential features for volume rendering in Slicer.
What are difficulties, issues when using volume rendering in connection with other modules.
Figure out how difficult it is to integrate CUDA or other rendering algorithms into VTK and Slicer.
Progress
June 2007 Project Week
The work on this project started in August 2007.
Jan 2007 Project Half Week