Difference between revisions of "Slicer-IGT/GPU-IGT/121107"
From NAMIC Wiki
Line 6: | Line 6: | ||
** CMake version of Nicholas's code (compilable w/wo CUDA) | ** CMake version of Nicholas's code (compilable w/wo CUDA) | ||
− | ** had non-itk registration and non-rigid | + | ** had non-itk registration and non-rigid registration |
** in the process of implementing them to ITK | ** in the process of implementing them to ITK | ||
− | ** made progress by | + | ** made progress by referring to Won-Ki's code |
** effort on CMakeing CUDA | ** effort on CMakeing CUDA | ||
Line 39: | Line 39: | ||
* BWH with Nagoya is in the process of implementing MIST VR to Slicer. | * BWH with Nagoya is in the process of implementing MIST VR to Slicer. | ||
* Nagoya is working VTK-ization of MIST | * Nagoya is working VTK-ization of MIST | ||
− | * BWH will | + | * BWH will succeed and implement it in Slicer |
* Nagoya is working on CUDA-MIST. | * Nagoya is working on CUDA-MIST. |
Revision as of 15:08, 19 May 2008
Home < Slicer-IGT < GPU-IGT < 121107- [Action items, Nichoals] Mid-term goal for Nicholas is to port his rigid and non-rigid regstration to ITK
- Progress--got codes from Won-Ki
- his code only compilable at CUDA machine
- Won-ki modified some of ITK (medial filtering ** needs detail)
- CMake version of Nicholas's code (compilable w/wo CUDA)
- had non-itk registration and non-rigid registration
- in the process of implementing them to ITK
- made progress by referring to Won-Ki's code
- effort on CMakeing CUDA
- Ben
- implemented CMake switchers for CUDA using the FindCuda from Abe Stephens
- integrated Framework for CUDA to slicer in th context of volume rendering
- confirmed in Linux
- [Action items, Nicholas] Contact Utah team hear how exactly they implement their ITK.
- done, see above
- [Action items, Nicholas] sending volume rendering code by Dec. 6th.
- [Action items, Ben] Adding simple Cuda-CMake in example code of Nicholas
- Item Done except for full Windows integration
- [Action items, Ben] Integrate the code of Nicholas into Slicer3
- Volume rendering
- Kensaku Mori visited SPL
- collaboration'
- MIST library. non-cuda accelerated CPU only volume rendering
- BWH with Nagoya is in the process of implementing MIST VR to Slicer.
- Nagoya is working VTK-ization of MIST
- BWH will succeed and implement it in Slicer
- Nagoya is working on CUDA-MIST.