Difference between revisions of "Slicer-IGT/GPU-IGT/121107"

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** CMake version of Nicholas's code (compilable w/wo CUDA)
 
** CMake version of Nicholas's code (compilable w/wo CUDA)
** had non-itk registration and non-rigid registratoin
+
** had non-itk registration and non-rigid registration
 
** in the process of implementing them to ITK
 
** in the process of implementing them to ITK
** made progress by refering to Won-Ki's code
+
** made progress by referring to Won-Ki's code
 
** effort on CMakeing CUDA
 
** effort on CMakeing CUDA
  
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* BWH with Nagoya is in the process of implementing MIST VR to Slicer.
 
* BWH with Nagoya is in the process of implementing MIST VR to Slicer.
 
* Nagoya is working VTK-ization of MIST
 
* Nagoya is working VTK-ization of MIST
* BWH will suceed and implement it in Slicer
+
* BWH will succeed and implement it in Slicer
 
* Nagoya is working on CUDA-MIST.
 
* Nagoya is working on CUDA-MIST.

Revision as of 15:08, 19 May 2008

Home < Slicer-IGT < GPU-IGT < 121107
  • [Action items, Nichoals] Mid-term goal for Nicholas is to port his rigid and non-rigid regstration to ITK
    • Progress--got codes from Won-Ki
    • his code only compilable at CUDA machine
    • Won-ki modified some of ITK (medial filtering ** needs detail)


    • CMake version of Nicholas's code (compilable w/wo CUDA)
    • had non-itk registration and non-rigid registration
    • in the process of implementing them to ITK
    • made progress by referring to Won-Ki's code
    • effort on CMakeing CUDA


    • Ben
    • implemented CMake switchers for CUDA using the FindCuda from Abe Stephens
    • integrated Framework for CUDA to slicer in th context of volume rendering
    • confirmed in Linux


  • [Action items, Nicholas] Contact Utah team hear how exactly they implement their ITK.
    • done, see above


  • [Action items, Nicholas] sending volume rendering code by Dec. 6th.


  • [Action items, Ben] Adding simple Cuda-CMake in example code of Nicholas
    • Item Done except for full Windows integration
  • [Action items, Ben] Integrate the code of Nicholas into Slicer3
  1. Volume rendering
  • Kensaku Mori visited SPL
  • collaboration'
  • MIST library. non-cuda accelerated CPU only volume rendering
  • BWH with Nagoya is in the process of implementing MIST VR to Slicer.
  • Nagoya is working VTK-ization of MIST
  • BWH will succeed and implement it in Slicer
  • Nagoya is working on CUDA-MIST.