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− | = Introduction =
| + | <big>'''Note:''' We are migrating this content to the slicer.org domain - <font color="orange">The newer page is [https://www.slicer.org/wiki/Slicer3:4DUltrasound_4D_US here]</font></big> |
− | The following graph shows how the Ultrasound scanner will be connected with 3D Slicer using the IGT Link
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− | [[Image:US_openIGTLink.png|frame|none|Transfer Image from Ultrasound]]
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− | To the right the Ultrasound Server is retrieving images based on the position of the scanner.
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− | The computer's server software supports an interface to translate the scanning planes and to retrieve and send images from the scanner.
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− | Then the data is transferred over the network using the openIGT link, the network protocol of Slicer.
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− | Finally 3D Slicer visualizes the data and sends tracking commands back over the link to update the viewing plane.
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− | = Detailed Process =
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− | == Image Acquisition ==
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− | This is the region that has to be designed by the developers of the scanner.
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− | == Data Transfer ==
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− | There are two data transfers involved in this process, ''Image Transfers'' from the scanner to slicer and ''command transfers'' into the revers direction.
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− | === Image Transfers === | |
− | To transfer an image from a server to 3D Slicer the following objects have to considered:
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− | #Open connection to 3D Slicer
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− | #Data Creation
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− | ##Create ImageData buffer on server
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− | ##Create MRML Node holding a ImageData in Slicer connected to the ImageData on the server
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− | #Data Transfer
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− | ##Fill ImageData buffer on Server with US Data
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− | ##Send Data over Link
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− | By now the MRML node's image data is updated and ready to visualize.
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− | === Command Transfer ===
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− | Tracking commands are sent using the command structure supported by slicer's openIGT Link
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− | == Data Visualization ==
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− | To Transfer 3D images from the scanner to Slicer we make use of openIGT Link
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− | = Interfaces =
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− | = Misc =
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− | A tutorial to get openIGT Link running with 3D Slicer and 4D volume rendering can be found [[Slicer3:openIGT_Tutorial_For_4D_Volume_Rendering_Data|here]].
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