Difference between revisions of "Slicer3:GUI Experiments"

From NAMIC Wiki
Jump to: navigation, search
 
m (Text replacement - "http://www.slicer.org/slicerWiki/index.php/" to "https://www.slicer.org/wiki/")
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
The Slicer3 interface is highly configurable and even scriptable at runtime.
+
<big>'''Note:''' We are migrating this content to the slicer.org domain - <font color="orange">The newer page is [https://www.slicer.org/wiki/Slicer3:GUI_Experiments here]</font></big>a
 
 
There are several options for GUI building:
 
* Use the C++ API to KWWidgets
 
** this is the way most of Slicer3/Base/GUI is programmed for core functionality and built-in Modules
 
** this approach is the most consistent with the way the MRML and the Base/Logic classes are implemented
 
** C++ debuggers can be very helpful
 
* Use the Tcl API to KWWidgets
 
** See the Modules/Editor code for an example of this
 
** the Modules/ScriptedModule code helps form a bridge between the Slicer3 Base and a GUI written in Tcl
 
** Arbitrary tcl code can be loaded any time and can build an interface that is compatible with the slicer theme (i.e. it has a look and feel consistent with the rest of slicer3). See the code in Base/GUI/Tcl/Loader.tcl for an example; this code implements the Add Data... dialog box in slicer3.
 
** This approach can be used to access sophisticated tcl/tk widgets, like [[Slicer3:GUI_Experiments:TkTreeCtrl|the TkTreeCtrl widget]] directly.
 
* Tk and KWWidgets interfaces can also be invoked through the [[Slicer3:Python|Slicer3 Python hooks]] (note: not as thoroughly tested).
 

Latest revision as of 17:57, 10 July 2017

Home < Slicer3:GUI Experiments

Note: We are migrating this content to the slicer.org domain - The newer page is herea