Difference between revisions of "2008 Winter Project Week VolumeRendering"

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Use volume rendering for 4D IGT.
 
Use volume rendering for 4D IGT.
  
See [[Slicer3:Volume_Rendering| integration of volume rendering in Slicer 3]] and [http://www.na-mic.org/Wiki/index.php/Slicer-IGT/GPU-IGT#Volume_Rendering_Techniques| new volume rendering techniques] for details.
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See [https://www.slicer.org/wiki/Slicer3:Volume_Rendering integration of volume rendering in Slicer 3] and [http://www.na-mic.org/Wiki/index.php/Slicer-IGT/GPU-IGT#Volume_Rendering_Techniques| new volume rendering techniques] for details.
  
 
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Latest revision as of 18:07, 10 July 2017

Home < 2008 Winter Project Week VolumeRendering
Volume Rendering, mapping functions optimized for lung
Edit clipping planes using vtkBoxWidget


Key Investigators

  • Isomics: Steve Pieper
  • SPL/IGT: Benjamin Grauer, Andreas Freudling

Objective

Integration of interactive volume rendering into Slicer 3 using hardware and software based rendering techniques.

Improve the existing framework using new algorithms / frameworks like CUDA or other rendering algorithms.

Use volume rendering for 4D IGT.

See integration of volume rendering in Slicer 3 and new volume rendering techniques for details.

Approach, Plan

Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive, what are good presets etc.)

What are essential features for volume rendering in Slicer.

What are difficulties, issues when using volume rendering in connection with other modules.

How should a different rendering, GUI for DTI, label maps and gray scale volumes look like.

Figure out how difficult it is to integrate CUDA or other rendering algorithms into VTK and Slicer.

Progress

June 2007 Project Week

The work on this project started in August 2007.

Jan 2008 Project Half Week

We added additional usability features, including a vtkBoxWidget and a GUI for volume rendering of labelmaps. We could also improve performance issues and are working on adding scene snapshot functionality.


References