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− | == General Considerations ==
| + | <big>'''Note:''' We are migrating this content to the slicer.org domain - <font color="orange">The newer page is [https://www.slicer.org/wiki/Slicer3:Style here]</font></big> |
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− | A few things to keep in mind:
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− | * All C++ classes must conform to the ''style conventions of their parent classes''.
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− | ** In most cases for Slicer Base, this means following VTK coding conventions including naming, indentation, and other issues discussed at the [http://www.vtk.org/Wiki/VTK_Coding_Standards VTK Coding Standards] page. This means using the VTK two-space indent style (even if you don't like it!).
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− | ** For command line modules implemented in ITK, follow the conventions defined in [[media:Style.pdf | Insight/Documentation/Style.pdf]] from the ITK distribution.
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− | ** Libraries (such as Teem, zlib, etc) may follow their own coding styles, and be wrapped with in classes with the appropriate styles.
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− | Highlights of the policies:
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− | * ''avoid acronyms in class'' and method names
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− | ** some standard acronyms can be use (IJK, RAS, MRML, etc)
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− | ** ''acronyms should be capitalized as a whole'', not by first letter (e.g. RASToIJK is correct -- RasToIjk ''is not correct'' )
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− | * use ''2 spaces for indentation'', not tabs
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− | * think carefully about the reusability of your class hierarchies
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− | * comment your code extensively
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− | * ''do not leave dead code'' in the source files. Large blocks of commented out code makes the source file hard to read. Instead, include a comment that points to a previous revision number in svn that has the previous revision you are removing.
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− | Code that will be included in slicer must use CMake for cross platform building.
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− | == Licensing == | |
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− | Code is released under the [http://slicer.org/copyright/copyright.txt slicer license].
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− | All NA-MIC funded software, data, documentation, and other materials should include [[Publications:NIH_Roadmap_acknowledgement | the NIH Roadmap acknowledgement]].
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− | Please add acknowledgements for any and all grants that helped fund your development work. See [[Slicer3:Acknowledgements]] for lists of grants and grant numbers.
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