Difference between revisions of "2008 Winter Project Week VolumeRendering"
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|[[Image:NAMIC-SLC.jpg|thumb|320px|Return to [[2008_Winter_Project_Week]] ]] | |[[Image:NAMIC-SLC.jpg|thumb|320px|Return to [[2008_Winter_Project_Week]] ]] | ||
|valign="top"|[[Image:AbdomenLung.jpg |thumb|320px|Volume Rendering, mapping functions optimized for lung]] | |valign="top"|[[Image:AbdomenLung.jpg |thumb|320px|Volume Rendering, mapping functions optimized for lung]] | ||
+ | |valign="top"|[[Image:VolumeRenderingBoxWidget.jpg |thumb|320px|Edit clipping planes using vtkBoxWidget]] | ||
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
===Key Investigators=== | ===Key Investigators=== | ||
− | * | + | * Isomics: Steve Pieper |
* SPL/IGT: Benjamin Grauer, Andreas Freudling | * SPL/IGT: Benjamin Grauer, Andreas Freudling | ||
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<h1>Objective</h1> | <h1>Objective</h1> | ||
+ | Integration of interactive volume rendering into Slicer 3 using hardware and software based rendering techniques. | ||
− | See [ | + | Improve the existing framework using new algorithms / frameworks like [http://en.wikipedia.org/wiki/CUDA| CUDA] or other rendering algorithms. |
+ | |||
+ | Use volume rendering for 4D IGT. | ||
+ | |||
+ | See [https://www.slicer.org/wiki/Slicer3:Volume_Rendering integration of volume rendering in Slicer 3] and [http://www.na-mic.org/Wiki/index.php/Slicer-IGT/GPU-IGT#Volume_Rendering_Techniques| new volume rendering techniques] for details. | ||
</div> | </div> | ||
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<h1>Approach, Plan </h1> | <h1>Approach, Plan </h1> | ||
+ | Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive, what are good presets etc.) | ||
+ | |||
+ | What are essential features for volume rendering in Slicer. | ||
+ | What are difficulties, issues when using volume rendering in connection with other modules. | ||
+ | |||
+ | How should a different rendering, GUI for DTI, label maps and gray scale volumes look like. | ||
+ | |||
+ | Figure out how difficult it is to integrate CUDA or other rendering algorithms into VTK and Slicer. | ||
</div> | </div> | ||
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====June 2007 Project Week==== | ====June 2007 Project Week==== | ||
The work on this project started in August 2007. | The work on this project started in August 2007. | ||
− | ====Jan | + | ====Jan 2008 Project Half Week==== |
− | + | We added additional usability features, including a vtkBoxWidget and a GUI for volume rendering of labelmaps. We could also improve performance issues and are working on adding scene snapshot functionality. | |
</div> | </div> | ||
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</div> | </div> | ||
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===References=== | ===References=== |
Latest revision as of 18:07, 10 July 2017
Home < 2008 Winter Project Week VolumeRendering![]() Return to 2008_Winter_Project_Week |
Key Investigators
- Isomics: Steve Pieper
- SPL/IGT: Benjamin Grauer, Andreas Freudling
Objective
Integration of interactive volume rendering into Slicer 3 using hardware and software based rendering techniques.
Improve the existing framework using new algorithms / frameworks like CUDA or other rendering algorithms.
Use volume rendering for 4D IGT.
See integration of volume rendering in Slicer 3 and new volume rendering techniques for details.
Approach, Plan
Discuss which further efforts have to be taken to get a better usability of volume rendering (How can mapping functions be edited more intuitive, what are good presets etc.)
What are essential features for volume rendering in Slicer.
What are difficulties, issues when using volume rendering in connection with other modules.
How should a different rendering, GUI for DTI, label maps and gray scale volumes look like.
Figure out how difficult it is to integrate CUDA or other rendering algorithms into VTK and Slicer.
Progress
June 2007 Project Week
The work on this project started in August 2007.
Jan 2008 Project Half Week
We added additional usability features, including a vtkBoxWidget and a GUI for volume rendering of labelmaps. We could also improve performance issues and are working on adding scene snapshot functionality.