Difference between revisions of "Volume Rendering"

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<h1>Objective</h1>
 
<h1>Objective</h1>
 
Revise the current Volume Rendering module through the inclusion of new  
 
Revise the current Volume Rendering module through the inclusion of new  
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* Enable easy integration of other volume rendering techniques.
 
* Enable easy integration of other volume rendering techniques.
  
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<h1>Progress</h1>
 
<h1>Progress</h1>
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* Yanling and Curt integrated GPU based volume rendering algorithm into Slicer3
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* Yanling, Curt and Alex discussed a plan for re-design:
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** MRML nodes for ROI, transfer functions, lut's, parameters (Alex)
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** GUI separation, widgets for separate components (Alex)
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** Volume rendering pipeline and logic (Yanling, Curt, Alex)
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Latest revision as of 08:57, 9 January 2009

Home < Volume Rendering



Key Investigators

  • Isomics:Alex, Steve
  • KnowledgeVis: Curt Lisle
  • NCI: Yanling Liu



Objective

Revise the current Volume Rendering module through the inclusion of new rendering methods. Simplify the code implementation while trying to preserve the good interaction ideas which were implemented already.

Approach, Plan

  • Separate code into GUI-MRML-Logic components architecture.
  • Create reusable components for clipping with ROI.
  • Provide persistence/reuse of transfer functions and their MRML representation.
  • Enable easy integration of other volume rendering techniques.

Progress

  • Yanling and Curt integrated GPU based volume rendering algorithm into Slicer3
  • Yanling, Curt and Alex discussed a plan for re-design:
    • MRML nodes for ROI, transfer functions, lut's, parameters (Alex)
    • GUI separation, widgets for separate components (Alex)
    • Volume rendering pipeline and logic (Yanling, Curt, Alex)