Difference between revisions of "2013 Summer Project Week:Parameter heirarchy"

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<h3>Progress</h3>
 
<h3>Progress</h3>
* .
+
* Discussed approach to be taken, concerns regarding performance
 
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* Node count can explode into the thousands, performance analysis needed
 +
** Initial test performance analysis run, results concerning
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*** Create hierarchies with 1500 and 7000 nodes, observed
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*** Create hierarchy with 250 * 5 (1 volume 512x512x4byte, 4 transforms per frame) nodes
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**** Slider in widget tied to logic to replace current view volume contents with the contents of the frame indexed by slider value
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***** Deep copy used
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**** Allocate nodes, add to scene WITH BATCH PROCESSING
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**** Able to drag slider, occasional stuttering
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**** i7-2640M, 6GB RAM, [http://www.newegg.com/Product/Product.aspx?Item=N82E16820227812 2nd gen SSD]
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**** [https://na-mic.org/w/images/0/00/Run1_250.txt Run1 250]
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**** [https://na-mic.org/w/images/8/89/Run2_250.txt Run2_250]
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**** [https://na-mic.org/w/images/b/b9/Run3_500.txt Run3_500]
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**** [https://na-mic.org/w/images/e/e6/Run4_1000.txt Run4_1000]
  
 
'''To do''':  
 
'''To do''':  
* Create a large MRML tree and test performance
 
* Test copying of node contents from a slider-selected branch of the tree
 
 
* Implement importer/exporter for MHA
 
* Implement importer/exporter for MHA
 +
* Discuss approach to performance, currently performance features are optional
  
 
</div>
 
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Latest revision as of 18:27, 10 July 2017

Home < 2013 Summer Project Week:Parameter heirarchy

Key Investigators

  • Queen's: Adam Rankin
  • Queen's: Andras Lasso
  • Queen's: Tamas Ungi

Objective

The goal is to develop a module that creates and utilizes a new hierarchy based on definable parameters. This will allow us to characterize data by time.

Approach, Plan

  • Review existing time hierarchy discussion
  • Learn technical details about hierarchies
  • Discuss architecture of a flexible, abstract parameter hierarchy
  • Implement said hierarchy

Progress

  • Discussed approach to be taken, concerns regarding performance
  • Node count can explode into the thousands, performance analysis needed
    • Initial test performance analysis run, results concerning
      • Create hierarchies with 1500 and 7000 nodes, observed
      • Create hierarchy with 250 * 5 (1 volume 512x512x4byte, 4 transforms per frame) nodes
        • Slider in widget tied to logic to replace current view volume contents with the contents of the frame indexed by slider value
          • Deep copy used
        • Allocate nodes, add to scene WITH BATCH PROCESSING
        • Able to drag slider, occasional stuttering
        • i7-2640M, 6GB RAM, 2nd gen SSD
        • Run1 250
        • Run2_250
        • Run3_500
        • Run4_1000

To do:

  • Implement importer/exporter for MHA
  • Discuss approach to performance, currently performance features are optional

Delivery Mechanism

This work will be delivered to the NA-MIC Kit as a Slicer module in the SlicerIGT extension.


References