Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"
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* Discussed motivation and implementation options with many members of the community | * Discussed motivation and implementation options with many members of the community | ||
** Positive feedback on goals and opportunity | ** Positive feedback on goals and opportunity | ||
− | ** Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Dan Blezek, Sudhanshu Semwal...) | + | ** Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Dan Blezek, Curt Lisle, Sudhanshu Semwal...) |
+ | ** Additional motivation from IGT projects | ||
+ | *** Real-time brain shift visualization for AMIGO neurosurgery | ||
+ | *** Interactive segmentation/volume rendering for SlicerHeart and other applications | ||
* Code and architecture review | * Code and architecture review | ||
* Experimental compositing options (see sphere-subtract image above) | * Experimental compositing options (see sphere-subtract image above) |
Latest revision as of 16:00, 8 January 2016
Home < 2016 Winter Project Week < Projects < CommonGLKey Investigators
- Steve Pieper, Isomics, Inc.
- Jim Miller, GE
- Others are welcome to join!
Project Description
Objective | Approach and Plan | Progress and Next Steps |
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Background and References
- A document describing some considerations on CommonGL
- Prototype code
- VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl
- Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation
- Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects
- Video showing smart editor tool implemented with GLSL
- Babybrain collaboration (Boston XTK/SliceDrop/Children's Hospital, Nicolas, Steve, Rudolph, Daniel...)
- VJS https://github.com/FNNDSC/vjs
- WebGL ray cast demo: http://fnndsc.github.io/vjs/#shaders_raycasting_adibrain
Other WebGL / GLSL references
- Image processing in WebGL: https://www.gitbook.com/book/projectseptemberinc/gl-react/details
- Fun GLSL demos
- WebGL graphics library: http://threejs.org