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− | = Coding Conventions =
| + | <big>'''Note:''' We are migrating this content to the slicer.org domain - <font color="orange">The newer page is [http://www.slicer.org/slicerWiki/index.php/Slicer3:Style_and_Conventions here]</font></big> |
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− | * Code that inherits from VTK classes should follow VTK coding conventions for naming, indentation, etc. See http://www.vtk.org/Wiki/VTK_Coding_Standards for details.
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− | * This will simplify debugging of code that relies on the VTK object model, command observer structures, and other key VTK elements.
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− | * Use STL where you can, but follow the VTK guidelines here http://www.vtk.org/Wiki/VTK_FAQ#Can_I_use_STL_with_VTK.3F
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− | * Configure your text editor to do VTK style indentation:
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− | ** Emacs: http://www.vtk.org/Wiki/Elisp_Code_for_VTK-Style_C_Indentation
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− | ** Vi/Vim: http://wiki.na-mic.org/Wiki/index.php/User:Pieper
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− | ** Visual Studio: http://www.vtk.org/Wiki/VTK_FAQ#How_do_I_get_my_C.2B.2B_code_editor_to_do_VTK-style_indentation.3F
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− | == Naming ==
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− | * Acronyms should be written in all CAPS.
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− | ** For example: '''RASToSlice''' not RasToSlice
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− | ** '''vtkMRML''' not vtkMrml
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− | * Words should be spelled out and not abreviated
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− | ** For example: '''GetWindow''' not GetWin
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− | * Local variable should start with a lower case.
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− | ** For example:
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− | void vtkSlicerSliceLogic::SetForegroundLayer(vtkSlicerSliceLayerLogic *ForegroundLayer)
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− | should be
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− | void vtkSlicerSliceLogic::SetForegroundLayer(vtkSlicerSliceLayerLogic *foregroundLayer)
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− | * Member variable should start with a capital letter, and in implementation should be used in conjunction with 'this->' convention
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− | ** For example
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− | class Node {
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− | Object &Foo();
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− | Object Bla;
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− | };
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− | Object& Node::Foo()
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− | {
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− | return this->Bla;
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− | }
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− | * '''Module GUI classes''' (those derived from vtkSlicerComponentGUI or vtkSlicerModuleGUI, which contain widgets, GUI building and mediator methods) should all have the prefix ''vtkSlicer'' and the suffix ''GUI''.
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− | ** For example: vtkSlicerVolumesGUI or vtkSlicerFiducialsGUI
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− | * For now, '''widgets''' derived from vtkKW classes should end in ''Widget'', ''Editor'', or ''Viewer'' (this convention may change)
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− | ** For example: vtkSlicerSliceViewerWidget or vtkSlicerWindowLevelThresholdEditor
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− | == Comments ==
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− | * include extensive comments in the header files
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− | * '''keep the comments up to date as the code changes'''
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− | * use the keyword '''TODO''' to flag spots in the code that need to be revisited
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− | == Library Dependencies ==
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− | * MRML classes should only depend on vtk and itk (not Slicer Logic or GUI)
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− | * Logic classes depend on MRML to store state
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− | * Logic classes should encapsulate vtk and itk pipelines to accomplish specific slicer tasks (such as resampling volumes for display)
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− | * GUI classes can depend on MRML and Logic and KWWidgets
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− | * Wherever possible, GUI functionality should be encapsulated as subclasses of vtkKWCompositeWidget with no dependence on MRML or Logic
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− | * GUI classes serve as the mediator between the Logic and MRML classes on one side and the 'pure UI and visualization' code in KWWidgets and VTK on the other side.
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− | == GUI style guidelines (just a start!...) ==
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− | * Use grooved relief for frames to clarify functional groupings of widgets; otherwise use no (flat) relief.
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− | * Try to allow Slicer's Theme to prescribe look and feel; only override if necessary.
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− | * Wherever possible, use xpad = ypad = 2 between widgets; use xpad = ypad = 1 to tightly group related widgets.
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− | * Capitalize the first letter in any text specified for a label or button.
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− | * Try to use brief phrases when specifying text for a label or button rather than using sentences or sentence fragments ( use "Load Volumes" instead of "Choose a volume to load")
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− | * Provide fully descriptive tool tips with each widget defined.
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− | * Slicer's main GUI panel's dimensions are defined in slicer3/Base/GUI/vtkSlicerGUILayout.cxx; currently the GUI panel minimum width is set to 300 pixels; widgets wider than this will be clipped in Slicer's default window configuration.
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− | * Event(keyboard accelerators and mouse actions) binding conventions are described [[Slicer3:EventBindings|here. ]]
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− | == Development Practices ==
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− | * While developing code, enable VTK_DEBUG_LEAKS in your vtk build and be sure to clean up any leaks that arise from your contributions.
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− | = Coordinate Systems =
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− | * World space for 3D Views is in RAS (Right Anterior Superior) space
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− | * All units are expressed in Millimeters (mm)
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