Difference between revisions of "Slicer3 FlexibleLayouts"

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** hard to patch underlying logic to take singleton status out.
 
** hard to patch underlying logic to take singleton status out.
 
** sebastien made new branch off of 3.4 with his changes
 
** sebastien made new branch off of 3.4 with his changes
** found bugs in trunk (close scene 3 or 4 times, can't exit slicer)
+
** found some bugs in trunk also (e.g. if close scene 3 or 4 times, can't exit slicer)
 
* He is testing now with multiple cameras and views
 
* He is testing now with multiple cameras and views
* Able to svae load, fiducials work
+
* Able to save, load, fiducials work ok
* will give ron his code to change
+
* will give Ron his code to test soon
 
* will patch 3.4 or put in 3.5 trunk after testing/fixing.
 
* will patch 3.4 or put in 3.5 trunk after testing/fixing.
* new views will populate tabbed 3D views...
+
* In current implementation, new 3D views will populate tabbed 3D views...
* When populating layout, will have to count number of vtkMRMLViewerNodes and assign to panes
+
* When populating custom layout, will have to count number of vtkMRMLViewerNodes and assign to panes
 +
 
 +
* How will this work in use: how to configure a node's display parameters for each defined view on the scene?
 +
* Node's display params can consist of kwd/val pairs where kwd is the viewerID, value is the param for that viewer.
 +
* How to present this through the GUI in an intuitive way? Will think about this.

Revision as of 18:18, 24 June 2009

Home < Slicer3 FlexibleLayouts


Key Investigators

  • GE: Jim Miller
  • BWH/Isomics: Steve Pieper
  • BWH: Wendy Plesniak
  • Kitware: Sebastien Barre (the multi-camera / multi-3D view code in the "cameraviewhell" branch has been ported to 3.4 and is being tested).

Objective

  • Continue implementing infrastructure and interface for generating custom layouts in Slicer3

Approach, Plan

  • Representation and Logic are currently being implemented; finish this implementation and begin testing.
  • Add functionality to read/write XML specification
  • Integrate with exiting vtkMRMLLayoutNode
  • Begin work on building GUI to support UXP design

Progress


References

NOTES:

  • Sebastien has been allowing creating multiple vtkMRMLViewerWidget or vtkMRMLCameraNode in the scenes
    • previously they were singletons
    • hard to patch underlying logic to take singleton status out.
    • sebastien made new branch off of 3.4 with his changes
    • found some bugs in trunk also (e.g. if close scene 3 or 4 times, can't exit slicer)
  • He is testing now with multiple cameras and views
  • Able to save, load, fiducials work ok
  • will give Ron his code to test soon
  • will patch 3.4 or put in 3.5 trunk after testing/fixing.
  • In current implementation, new 3D views will populate tabbed 3D views...
  • When populating custom layout, will have to count number of vtkMRMLViewerNodes and assign to panes
  • How will this work in use: how to configure a node's display parameters for each defined view on the scene?
  • Node's display params can consist of kwd/val pairs where kwd is the viewerID, value is the param for that viewer.
  • How to present this through the GUI in an intuitive way? Will think about this.