Difference between revisions of "Slicer3 FlexibleLayouts"
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** hard to patch underlying logic to take singleton status out. | ** hard to patch underlying logic to take singleton status out. | ||
** sebastien made new branch off of 3.4 with his changes | ** sebastien made new branch off of 3.4 with his changes | ||
− | ** found bugs in trunk (close scene 3 or 4 times, can't exit slicer) | + | ** found some bugs in trunk also (e.g. if close scene 3 or 4 times, can't exit slicer) |
* He is testing now with multiple cameras and views | * He is testing now with multiple cameras and views | ||
− | * Able to | + | * Able to save, load, fiducials work ok |
− | * will give | + | * will give Ron his code to test soon |
* will patch 3.4 or put in 3.5 trunk after testing/fixing. | * will patch 3.4 or put in 3.5 trunk after testing/fixing. | ||
− | * new views will populate tabbed 3D views... | + | * In current implementation, new 3D views will populate tabbed 3D views... |
− | * When populating layout, will have to count number of vtkMRMLViewerNodes and assign to panes | + | * When populating custom layout, will have to count number of vtkMRMLViewerNodes and assign to panes |
+ | |||
+ | * How will this work in use: how to configure a node's display parameters for each defined view on the scene? | ||
+ | * Node's display params can consist of kwd/val pairs where kwd is the viewerID, value is the param for that viewer. | ||
+ | * How to present this through the GUI in an intuitive way? Will think about this. |
Revision as of 18:18, 24 June 2009
Home < Slicer3 FlexibleLayouts
Key Investigators
- GE: Jim Miller
- BWH/Isomics: Steve Pieper
- BWH: Wendy Plesniak
- Kitware: Sebastien Barre (the multi-camera / multi-3D view code in the "cameraviewhell" branch has been ported to 3.4 and is being tested).
Objective
- Continue implementing infrastructure and interface for generating custom layouts in Slicer3
Approach, Plan
- Representation and Logic are currently being implemented; finish this implementation and begin testing.
- Add functionality to read/write XML specification
- Integrate with exiting vtkMRMLLayoutNode
- Begin work on building GUI to support UXP design
Progress
References
NOTES:
- Sebastien has been allowing creating multiple vtkMRMLViewerWidget or vtkMRMLCameraNode in the scenes
- previously they were singletons
- hard to patch underlying logic to take singleton status out.
- sebastien made new branch off of 3.4 with his changes
- found some bugs in trunk also (e.g. if close scene 3 or 4 times, can't exit slicer)
- He is testing now with multiple cameras and views
- Able to save, load, fiducials work ok
- will give Ron his code to test soon
- will patch 3.4 or put in 3.5 trunk after testing/fixing.
- In current implementation, new 3D views will populate tabbed 3D views...
- When populating custom layout, will have to count number of vtkMRMLViewerNodes and assign to panes
- How will this work in use: how to configure a node's display parameters for each defined view on the scene?
- Node's display params can consist of kwd/val pairs where kwd is the viewerID, value is the param for that viewer.
- How to present this through the GUI in an intuitive way? Will think about this.