Difference between revisions of "2010 NAMIC Project week: Real-Time Volume Rendering for Virtual Colonoscopy"
From NAMIC Wiki
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<h3>Objective</h3> | <h3>Objective</h3> | ||
− | * Using Namic GPU rendering engine and Microsoft Research Cuda rendering engine for virtual colonoscopy | + | * Using Namic GPU volume rendering engine and Microsoft Research Cuda volume rendering engine for virtual colonoscopy |
− | * Add center line information to | + | * Add center line information to enable fly through using the both engines |
* Compare the image quality and performance of both engines | * Compare the image quality and performance of both engines | ||
− | * Initial Multi-touch interface | + | * Initial Multi-touch interface |
</div> | </div> | ||
Line 25: | Line 25: | ||
* Working with NA-MIC Engineering team to enable Namic GPU render engine for virtual colonoscopy | * Working with NA-MIC Engineering team to enable Namic GPU render engine for virtual colonoscopy | ||
− | * Compare the Namic GPU Render | + | * Compare the Namic GPU Render with Microsoft Research Cuda volume rendering |
</div> | </div> |
Revision as of 17:17, 21 June 2010
Home < 2010 NAMIC Project week: Real-Time Volume Rendering for Virtual ColonoscopyKey Investigators
- MGH: Hiroyuki Yoshida,Yin Wu
- BWH: Steve Piper, Ron Kikinis
Objective
- Using Namic GPU volume rendering engine and Microsoft Research Cuda volume rendering engine for virtual colonoscopy
- Add center line information to enable fly through using the both engines
- Compare the image quality and performance of both engines
- Initial Multi-touch interface
Approach, Plan
- Working with NA-MIC Engineering team to enable Namic GPU render engine for virtual colonoscopy
- Compare the Namic GPU Render with Microsoft Research Cuda volume rendering
Progress
Currently the Microsoft Research Rendering Engine has been tried for colon volume rendering