Difference between revisions of "VR Radiology"
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<gallery> | <gallery> | ||
Image:PW-2015SLC.png|[[2015_Winter_Project_Week#Projects|Projects List]] | Image:PW-2015SLC.png|[[2015_Winter_Project_Week#Projects|Projects List]] | ||
+ | Image:VR_Radiology_UnityScreenshot1.png|Basic VR environment | ||
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<div style="width: 27%; float: left; padding-right: 3%;"> | <div style="width: 27%; float: left; padding-right: 3%;"> | ||
<h3>Objective</h3> | <h3>Objective</h3> | ||
− | * | + | * Brainstorm and solidify potential advantages of VR environments for a radiology application |
+ | * Develop a usable and non-frustrating method for interfacing with datasets (may require brainstorming use of different devices) | ||
</div> | </div> | ||
<div style="width: 27%; float: left; padding-right: 3%;"> | <div style="width: 27%; float: left; padding-right: 3%;"> | ||
<h3>Approach, Plan</h3> | <h3>Approach, Plan</h3> | ||
− | * | + | * Implementation currently queries Slicer WebServer for slice widget data |
+ | * Current implementation making use of an Oculus Rift DK2 with a mounted Leap Motion (for hand tracking and real-world overlay) | ||
+ | * Use of a Gear VR can also be explored | ||
</div> | </div> | ||
<div style="width: 27%; float: left; padding-right: 3%;"> | <div style="width: 27%; float: left; padding-right: 3%;"> | ||
<h3>Progress</h3> | <h3>Progress</h3> | ||
− | * | + | * Potential advantages of VR: |
+ | ** Remote collaboration | ||
+ | ** Expanded "screen real estate" | ||
+ | ** Can explore 3D datasets in a more intuitive manner (tractography?) | ||
+ | * Bare-bones application is functional, can display slices from an instance of Slicer | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 09:13, 5 January 2015
Home < VR RadiologyKey Investigators
Franklin King, Steve Pieper
Project Description
Objective
- Brainstorm and solidify potential advantages of VR environments for a radiology application
- Develop a usable and non-frustrating method for interfacing with datasets (may require brainstorming use of different devices)
Approach, Plan
- Implementation currently queries Slicer WebServer for slice widget data
- Current implementation making use of an Oculus Rift DK2 with a mounted Leap Motion (for hand tracking and real-world overlay)
- Use of a Gear VR can also be explored
Progress
- Potential advantages of VR:
- Remote collaboration
- Expanded "screen real estate"
- Can explore 3D datasets in a more intuitive manner (tractography?)
- Bare-bones application is functional, can display slices from an instance of Slicer