Difference between revisions of "VR Radiology"

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Image:VR_Radiology_UnityScreenshot1.png|Basic VR environment
 
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<h3>Objective</h3>
 
<h3>Objective</h3>
*
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* Brainstorm and solidify potential advantages of VR environments for a radiology application
 +
* Develop a usable and non-frustrating method for interfacing with datasets (may require brainstorming use of different devices)
 
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<h3>Approach, Plan</h3>
 
<h3>Approach, Plan</h3>
*  
+
* Implementation currently queries Slicer WebServer for slice widget data
 +
* Current implementation making use of an Oculus Rift DK2 with a mounted Leap Motion (for hand tracking and real-world overlay)
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* Use of a Gear VR can also be explored
 
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<div style="width: 27%; float: left; padding-right: 3%;">
 
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<h3>Progress</h3>
 
<h3>Progress</h3>
*
+
* Potential advantages of VR:
 +
** Remote collaboration
 +
** Expanded "screen real estate"
 +
** Can explore 3D datasets in a more intuitive manner (tractography?)
 +
* Bare-bones application is functional, can display slices from an instance of Slicer
 
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Revision as of 09:13, 5 January 2015

Home < VR Radiology

Key Investigators

Franklin King, Steve Pieper

Project Description

Objective

  • Brainstorm and solidify potential advantages of VR environments for a radiology application
  • Develop a usable and non-frustrating method for interfacing with datasets (may require brainstorming use of different devices)

Approach, Plan

  • Implementation currently queries Slicer WebServer for slice widget data
  • Current implementation making use of an Oculus Rift DK2 with a mounted Leap Motion (for hand tracking and real-world overlay)
  • Use of a Gear VR can also be explored

Progress

  • Potential advantages of VR:
    • Remote collaboration
    • Expanded "screen real estate"
    • Can explore 3D datasets in a more intuitive manner (tractography?)
  • Bare-bones application is functional, can display slices from an instance of Slicer