Difference between revisions of "VR Radiology"
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Image:PW-2015SLC.png|[[2015_Winter_Project_Week#Projects|Projects List]] | Image:PW-2015SLC.png|[[2015_Winter_Project_Week#Projects|Projects List]] | ||
Image:VR_Radiology_UnityScreenshot1.png|Basic VR environment | Image:VR_Radiology_UnityScreenshot1.png|Basic VR environment | ||
− | + | Image:VR_RadiologyEnvironment.png|Video:http://www.youtube.com/watch?v=PzZykkl6zL0 | |
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Revision as of 02:01, 9 January 2015
Home < VR RadiologyKey Investigators
Franklin King, Steve Pieper
Project Description
Objective
- Brainstorm and solidify potential advantages of VR environments for a radiology application
- Develop a usable and non-frustrating method for interfacing with datasets (may require brainstorming use of different devices)
Approach, Plan
- Implementation currently queries Slicer WebServer for slice widget data
- Current implementation making use of an Oculus Rift DK2 with a mounted Leap Motion (for hand tracking and real-world overlay)
- Use of a Gear VR can also be explored
Progress
- Potential advantages of VR:
- Remote collaboration
- Expanded "screen real estate"
- Can explore 3D datasets in a more intuitive manner (tractography?)
- Bare-bones application is functional, can display slices from an instance of Slicer
- Now displays slice widgets and models (including fiber bundles and transforms) from Slicer
- UI allows for user to pick and position items