Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"
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+ | Steve Pieper, Isomics, Inc. | ||
+ | Jim Miller, GE | ||
==Project Description== | ==Project Description== | ||
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<h3>Objective</h3> | <h3>Objective</h3> | ||
− | * | + | * Move forward on a set of code to do GPU computing with multiple target platforms in mind as [https://docs.google.com/presentation/d/14FHNwZ4eZ222xZEqs1pAtygTcz3Cy6GYLXlk8ANyxnc/edit?usp=sharing described in these slides and videos]. |
</div> | </div> | ||
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<h3>Approach, Plan</h3> | <h3>Approach, Plan</h3> | ||
− | * | + | * Identify use cases that would be good for this approach |
+ | ** Visualization | ||
+ | ** Segmentation | ||
+ | ** Registration | ||
+ | * Code review and refinement of Slicer OpenGL shader/texture classes | ||
+ | * Evaluate build and deployment issues on various platforms | ||
+ | * Test code performance on various platforms | ||
</div> | </div> | ||
<div style="width: 27%; float: left; padding-right: 3%;"> | <div style="width: 27%; float: left; padding-right: 3%;"> |
Revision as of 19:36, 24 November 2015
Home < 2016 Winter Project Week < Projects < CommonGLKey Investigators
Steve Pieper, Isomics, Inc. Jim Miller, GE
Project Description
Objective
- Move forward on a set of code to do GPU computing with multiple target platforms in mind as described in these slides and videos.
Approach, Plan
- Identify use cases that would be good for this approach
- Visualization
- Segmentation
- Registration
- Code review and refinement of Slicer OpenGL shader/texture classes
- Evaluate build and deployment issues on various platforms
- Test code performance on various platforms