Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"

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==Background and References==
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<!-- Use this space for information that may help people better understand your project, like links to papers, source code, or data -->
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* Prototype code
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** VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl
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**Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation

Revision as of 15:37, 12 December 2015

Home < 2016 Winter Project Week < Projects < CommonGL

Key Investigators

  • Steve Pieper, Isomics, Inc.
  • Jim Miller, GE
  • Others are welcome to join!

Project Description

Objective Approach, Plan
  • Identify use cases that would be good for this approach
    • Visualization
    • Segmentation
    • Registration
  • Code review and refinement of Slicer OpenGL shader/texture classes
  • Evaluate build and deployment issues on various platforms
  • Test code performance on various platforms


Progress

Background and References