Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"
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** Scalability limits | ** Scalability limits | ||
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− | * | + | * Discussed motivation and implementation options with many members of the community |
+ | ** Positive feedback on goals and opportunity | ||
+ | ** Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Sudhanshu Semwal...) | ||
+ | * Code and architecture review | ||
+ | * Experimental compositing options (see sphere-subtract image above) | ||
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Revision as of 01:06, 8 January 2016
Home < 2016 Winter Project Week < Projects < CommonGLKey Investigators
- Steve Pieper, Isomics, Inc.
- Jim Miller, GE
- Others are welcome to join!
Project Description
Objective | Approach and Plan | Progress and Next Steps |
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Background and References
- A document describing some considerations on CommonGL
- Prototype code
- VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl
- Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation
- Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects
- Video showing smart editor tool implemented with GLSL