Difference between revisions of "Project Week 25/Next Generation GPU Volume Rendering"
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==Illustrations== | ==Illustrations== | ||
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==Background and References== | ==Background and References== | ||
<!-- Use this space for information that may help people better understand your project, like links to papers, source code, or data --> | <!-- Use this space for information that may help people better understand your project, like links to papers, source code, or data --> | ||
[https://docs.google.com/document/d/1-4Up_Shq6oFTGhwXIF5DuiXUYsdIMlAC1oK7eNHWP_o/edit#heading=h.ut6owd65r1fu Some notes about sharing GLSL code between desktop OpenGL and WebGL] | [https://docs.google.com/document/d/1-4Up_Shq6oFTGhwXIF5DuiXUYsdIMlAC1oK7eNHWP_o/edit#heading=h.ut6owd65r1fu Some notes about sharing GLSL code between desktop OpenGL and WebGL] |
Revision as of 19:37, 8 June 2017
Home < Project Week 25 < Next Generation GPU Volume Rendering
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Key Investigators
- Simon Drouin (Montreal Neurological Institute, Canada)
- Steve Pieper (Isomics Inc., USA)
- Andras Lasso (Queen's University, Canada)
- Ole Vegard Solberg (SINTEF, Norway)
Project Description
Objective | Approach and Plan | Progress and Next Steps |
---|---|---|
Develop a specification for the next generation of GPU volume processing and rendering in VTK and Slicer The specification should support
|
Compare the architectures of different existing projects where parts of the required functionality has been implemented:
Determine a sensible way to integrate all those contribution in VTK. |
TODO |
Illustrations
Background and References
Some notes about sharing GLSL code between desktop OpenGL and WebGL