Difference between revisions of "Slicer Day October 2008"
From NAMIC Wiki
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** Discussion of Generality (what's pure MRML vs. MRMLSlicer?) | ** Discussion of Generality (what's pure MRML vs. MRMLSlicer?) | ||
** Efficiency Issues | ** Efficiency Issues | ||
+ | |||
+ | * Other ongoing topics to touch on | ||
+ | ** Build machines - | ||
+ | *** Module building | ||
+ | *** Platforms - old compilers (VS2003.NET), Solaris... | ||
+ | ** Python | ||
+ | ** BatchMake and Grids | ||
+ | |||
+ | ** |
Revision as of 13:07, 7 October 2008
Home < Slicer Day October 2008Back to Events
Likely date: October 7
Location: 1249 Bolyston
Likely attendees: Bob O'Bara, Yumin, Will schroeder
Agenda:
- 3D widgets in slicer
- Bug fix for the "attention deficit" in the current ones
- Module panels to accompany 3D widgets: How to duplicate a double oblique?
- Potential deployment of new 3D widgets in Slicer: e.g. measurement tools (again with matched quantitative panels)
- other low hanging fruits
- input widget interface behavior: eg. number input in transformation module
- design: create and delete widgets in slicer
- should be a consistent pattern for creating and positioning a widget in slice viewer or 3D viewer, and deleting or hiding a created widget (see reformat widget currently -- one widget, hidden or exposed).
- what options do we have to work with?
- design: clear & consistent selection behavior in slicer
- from user's point of view, what's a widget and what not (fiducials?)
- all 'selectable' things should behave consistently (what will be good?)
- how do we communicate 'selectable' on mousover?
- how do we communicate 'active' once selected?
- are datasets (like models) selectable?
- if yes, how can we make their selection behavior consistent with widgets?
- MRML
- Overview of current design and goals
- Discussion of Generality (what's pure MRML vs. MRMLSlicer?)
- Efficiency Issues
- Other ongoing topics to touch on
- Build machines -
- Module building
- Platforms - old compilers (VS2003.NET), Solaris...
- Python
- BatchMake and Grids
- Build machines -