Difference between revisions of "Slicer3:SkeletonGenerator"
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==Future work== | ==Future work== | ||
*Provide several module styles e.g. wizard-based GUI (The program already has a mechanism to choose a style from different template codes, but only a simple template is provided currently.) | *Provide several module styles e.g. wizard-based GUI (The program already has a mechanism to choose a style from different template codes, but only a simple template is provided currently.) | ||
+ | * Note: relies on 'sed' so may not work on windows. | ||
==People== | ==People== | ||
*[[User:Tokuda| Junichi Tokuda]] | *[[User:Tokuda| Junichi Tokuda]] |
Revision as of 23:56, 23 October 2008
Home < Slicer3:SkeletonGeneratorContents
Introduction
The Skeleton Generator is a simple program to generate template codes for 3D Slicer module and help developers to get started on their development. A source code generated by the Skeleton Generator can immediately be compiled and executed as a 3D Slicer module. The developers can create their own modules by just modifying the codes.
Getting Started
Requirement
The Skeleton Generator is written in Tcl. You need to have a Tcl interpreter to run the program on you computer. The program generates a Slicer3 Module C++ code, which can be compiled on Windows/Linux/Mac OS X.
Get the program
The program is available in the NA-MIC SandBox repository. You can obtain the source code by using Subversion. In case of Linux and Mac OS X, simply type following command in the terminal:
svn co http://svn.na-mic.org/NAMICSandBox/trunk/IGTLoadableModules/SkeletonGenerator SkeletonGenerator
How to use it
Go to working directory and just run the script. Suppose working director is "./work", Skeleton Generator is in /home/junichi/SkeletonGenrator and the name of the module you will create is "NewModule"
$ mkdir work $ cd work $ /home/junichi/SkeltonGenerator/generate.tcl --name=NewModule
Then the program creates a directory named "NewModule" and generate template codes there.
$ cd NewModule $ ls CMakeLists.txt vtkNewModuleGUI.h NewModule.txt vtkNewModuleLogic.cxx vtkNewModuleConfigure.h.in vtkNewModuleLogic.h vtkNewModuleGUI.cxx vtkNewModuleWin32Header.h
Compile the module
To compile the module on Linux or Mac OS X, run the following commands:
$ cd <working directory> $ mkdir NewModule-build $ cd NewModule-build $ cmake -DSlicer3_DIR=<path to the Slicer3-build directory> ../NewModule $ make
Future work
- Provide several module styles e.g. wizard-based GUI (The program already has a mechanism to choose a style from different template codes, but only a simple template is provided currently.)
- Note: relies on 'sed' so may not work on windows.