Difference between revisions of "Novel Hexahedral Meshing Algorithms"
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* Develop mapped meshing techniques that include an FE based solution using ITK that registers a template mesh with a subject specific surface. | * Develop mapped meshing techniques that include an FE based solution using ITK that registers a template mesh with a subject specific surface. | ||
* Building of meshing code has now been turned on by default for the latest Slicer3 release. | * Building of meshing code has now been turned on by default for the latest Slicer3 release. | ||
+ | ** Fully support all bounding box editing options | ||
+ | **# Vertex manipulation | ||
+ | **# Add | ||
+ | **# Delete | ||
+ | **# Split | ||
+ | **# Merge | ||
+ | **# Extrude | ||
+ | **# Face manipulation | ||
+ | **Allow the user to undo and redo operations - This should be supported by the inherent logic in the MRML scene description. | ||
− | + | ** Extract mesh material properties from the images | |
− | + | ** Export to Abaqus format | |
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− | * Extract mesh material properties from the images | ||
− | * Export to Abaqus format | ||
+ | ''To Do'' | ||
+ | *Develop testing modules using the GUI framework being developed by Kitware. | ||
+ | *Refine integration with Slicer. This is mainly related to the handling of data objects between Slicer3 and the meshing module interface. | ||
'''Key Investigators:''' | '''Key Investigators:''' |
Revision as of 21:08, 9 December 2008
Home < Novel Hexahedral Meshing AlgorithmsObjective:
- Develop and integrate novel hexahedral meshing algorithms into the NA-MIC kit
Progress:
- Base projection algorithms have been developed and will be integrated into the toolkit. The algorithms have been implemented in KWWidgets in IaFeMesh to simplify integration into Slicer3.
- The base code and algorithms have been brought into Slicer3 for integration within the GUI and MRML. Curt Lisle has been working on a this integration.
- The sort term goal is to get a single editable bounding box working within Slicer3 for the next release.
- Projection based morphing and mesh interpolation will be required.
- Include export to Abaqus format
- Develop mapped meshing techniques that include an FE based solution using ITK that registers a template mesh with a subject specific surface.
- Building of meshing code has now been turned on by default for the latest Slicer3 release.
- Fully support all bounding box editing options
- Vertex manipulation
- Add
- Delete
- Split
- Merge
- Extrude
- Face manipulation
- Allow the user to undo and redo operations - This should be supported by the inherent logic in the MRML scene description.
- Fully support all bounding box editing options
- Extract mesh material properties from the images
- Export to Abaqus format
To Do
- Develop testing modules using the GUI framework being developed by Kitware.
- Refine integration with Slicer. This is mainly related to the handling of data objects between Slicer3 and the meshing module interface.
Key Investigators:
- Iowa: Nicole Grosland, Vincent Magnotta, Kiran Shivanna, Curt Lisle, and Steve Pieper
Links: