Difference between revisions of "2016 Winter Project Week/Projects/ExploringCollaborationVisualization"
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− | * | + | *From Beginner’s point of view – it is easier to learn from tutorials and then seemed to work quickly. For example, first three tutorials are easy and provide effective guidance to run the slicer and write a simple python code as an extension. However, if you are trying to change the basic functionality of the Slicer by implementing something deeper insider the main source code then you will have to consider what you are replacing MUST be better than what is already there – this is a hard task as the code which has made in the core of the slicer support many projects so things should not be worse than before. |
+ | Finally he recommended, that I play with glslsandbox.com threeJS.org, lux renderer, 4 page of cheat-sheet for webGL as well for implementing and experimenting with initial ideas. | ||
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==Background and References== | ==Background and References== | ||
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Revision as of 14:49, 8 January 2016
Home < 2016 Winter Project Week < Projects < ExploringCollaborationVisualizationKey Investigators
- SK Semwal, Ph.D., University of Colorado, Colorado Springs
- Steve Pieper, Ph.D., Isomics
- Lauren O'Donnell, MD. SPL
- Michael Halle, Ph.D., SPL
- Sonia Pujol, Ph.D., SPL
- Tina Kapur, Ph.D., SPL
- Ron Kikinis, MD, SPL
Project Description
Objective | Approach and Plan | Progress and Next Steps |
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From Beginner’s point of view – it is easier to learn from tutorials and then seemed to work quickly. For example, first three tutorials are easy and provide effective guidance to run the slicer and write a simple python code as an extension. However, if you are trying to change the basic functionality of the Slicer by implementing something deeper insider the main source code then you will have to consider what you are replacing MUST be better than what is already there – this is a hard task as the code which has made in the core of the slicer support many projects so things should not be worse than before. Finally he recommended, that I play with glslsandbox.com threeJS.org, lux renderer, 4 page of cheat-sheet for webGL as well for implementing and experimenting with initial ideas. |
Finally he recommended, that I play with glslsandbox.com threeJS.org, lux renderer, 4 page of cheat-sheet for webGL as well for implementing and experimenting with initial ideas. |