Difference between revisions of "2017 Winter Project Week/SlicerGeometryModifier"

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==Background and References==
 
==Background and References==
 
<!-- Use this space for information that may help people better understand your project, like links to papers, source code, or data -->
 
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* Other good examples
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** https://threejs.org/editor/
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** http://download.autodesk.com/us/maya/2010help/index.html?url=Transforming_objects_Use_manipulators.htm,topicNumber=d0e65921
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** http://download.autodesk.com/us/maya/2010help/index.html?url=Transforming_objects_Use_the_Universal_Manipulator.htm,topicNumber=d0e66424

Revision as of 16:20, 3 January 2017

Home < 2017 Winter Project Week < SlicerGeometryModifier

Key Investigators

  • Johan Andruejol (Kitware, Inc.)
  • Beatriz Paniagua (Kitware, Inc.)

Project Description

Objective Approach and Plan Progress and Next Steps
  • Slicer lacks interactive support for moving, rotating and scaling objects in the user interface. It would be nice to be able to interact directly with an object.
  • The main objective of this project would be to allow user to change a transform parameters with through interaction. The objects under that transform should be automatically updated accordingly and the interaction representation should always match the transform properties.
  • We would also like to explore adding new markup types in Slicer such as planes and paths. Those would be integrated using the infrastructure in place.
  • Add a translation widget which:
    • Allows the user to move the objects under a transform.
    • Updates the transform interactively.
    • Updates itself whenever the transform is changed.
    • At this point, we would ask for feedback to the community.
  • Explore the addition of a simple markup type like a plane.

Background and References