Difference between revisions of "Project Week 25/Next Generation GPU Volume Rendering"
From NAMIC Wiki
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==Illustrations== | ==Illustrations== | ||
+ | 3D Image Filters in WebGL2 | ||
+ | <embedvideo service="youtube">https://www.youtube.com/watch?v=wMkuwzA7RDo</embedvideo> | ||
+ | Multivolume rendering and nonlinear transforms in WebGL2 | ||
<embedvideo service="youtube">https://www.youtube.com/watch?v=ML9_JWAz1kY</embedvideo> | <embedvideo service="youtube">https://www.youtube.com/watch?v=ML9_JWAz1kY</embedvideo> | ||
Revision as of 19:40, 8 June 2017
Home < Project Week 25 < Next Generation GPU Volume Rendering
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Key Investigators
- Simon Drouin (Montreal Neurological Institute, Canada)
- Steve Pieper (Isomics Inc., USA)
- Andras Lasso (Queen's University, Canada)
- Ole Vegard Solberg (SINTEF, Norway)
Project Description
Objective | Approach and Plan | Progress and Next Steps |
---|---|---|
Develop a specification for the next generation of GPU volume processing and rendering in VTK and Slicer The specification should support
|
Compare the architectures of different existing projects where parts of the required functionality has been implemented:
Determine a sensible way to integrate all those contribution in VTK. |
TODO |
Illustrations
3D Image Filters in WebGL2
Multivolume rendering and nonlinear transforms in WebGL2
Background and References
Some notes about sharing GLSL code between desktop OpenGL and WebGL