Difference between revisions of "Project Week 25/Next Generation GPU Volume Rendering"
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* [http://ibisneuronav.org Ibis Neuronav]/PRISM (Multi-volume ray-casting with programmable shaders in VTK) | * [http://ibisneuronav.org Ibis Neuronav]/PRISM (Multi-volume ray-casting with programmable shaders in VTK) | ||
− | * Steve Pieper's volume processing on the GPU with [https://github.com/pieper/CommonGL OpenGL in VTK and GLSL] and with [http://afruehstueck.github.io/TF.html WebGL (With Anna Fruehstueck)] and [https://www.youtube.com/watch?v=wMkuwzA7RDo WebGL2] | + | * Steve Pieper's volume processing on the GPU with [https://github.com/pieper/CommonGL OpenGL in VTK and GLSL] and with [http://afruehstueck.github.io/TF.html WebGL (With Anna Fruehstueck)] and [https://www.youtube.com/watch?v=wMkuwzA7RDo WebGL2] (see videos below) |
* [https://www.custusx.org/ CustusX ] (GPU volume slicing and compositing with multi-window context sharing) | * [https://www.custusx.org/ CustusX ] (GPU volume slicing and compositing with multi-window context sharing) | ||
Revision as of 19:41, 8 June 2017
Home < Project Week 25 < Next Generation GPU Volume Rendering
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Key Investigators
- Simon Drouin (Montreal Neurological Institute, Canada)
- Steve Pieper (Isomics Inc., USA)
- Andras Lasso (Queen's University, Canada)
- Ole Vegard Solberg (SINTEF, Norway)
Project Description
Objective | Approach and Plan | Progress and Next Steps |
---|---|---|
Develop a specification for the next generation of GPU volume processing and rendering in VTK and Slicer The specification should support
|
Compare the architectures of different existing projects where parts of the required functionality has been implemented:
Determine a sensible way to integrate all those contribution in VTK. |
TODO |
Illustrations
3D Image Filters in WebGL2
Multivolume rendering and nonlinear transforms in WebGL2
Background and References
Some notes about sharing GLSL code between desktop OpenGL and WebGL