Difference between revisions of "Project Week 25/Next Generation GPU Volume Rendering"
From NAMIC Wiki
Line 10: | Line 10: | ||
* [http://perk.cs.queensu.ca/users/lasso Andras Lasso] (Queen's University, Canada) | * [http://perk.cs.queensu.ca/users/lasso Andras Lasso] (Queen's University, Canada) | ||
* [http://www.sintef.no/en/all-employees/employee/?empId=541 Ole Vegard Solberg] (SINTEF, Norway) | * [http://www.sintef.no/en/all-employees/employee/?empId=541 Ole Vegard Solberg] (SINTEF, Norway) | ||
+ | * [https://www.kitware.com/alvaro-sanchez/ Alvaro Sanchez] (Kitware, USA <i>Remote attendance</i> | ||
+ | * [https://www.kitware.com/sankhesh-jhaveri/ Sankhesh Jhaveri] (Kitware, USA <i>Remote attendance</i> | ||
==Project Description== | ==Project Description== |
Revision as of 17:12, 9 June 2017
Home < Project Week 25 < Next Generation GPU Volume Rendering
Back to Projects List
Key Investigators
- Simon Drouin (Montreal Neurological Institute, Canada)
- Steve Pieper (Isomics Inc., USA)
- Andras Lasso (Queen's University, Canada)
- Ole Vegard Solberg (SINTEF, Norway)
- Alvaro Sanchez (Kitware, USA Remote attendance
- Sankhesh Jhaveri (Kitware, USA Remote attendance
Project Description
Objective | Approach and Plan | Progress and Next Steps |
---|---|---|
Develop a specification for the next generation of GPU volume processing and rendering in VTK and Slicer The specification should support
|
Compare the architectures of different existing projects where parts of the required functionality has been implemented:
Determine a sensible way to integrate all those contribution in VTK. |
TODO |
Illustrations
3D Image Filters in WebGL2
Multivolume rendering and nonlinear transforms in WebGL2
Background and References
Some notes about sharing GLSL code between desktop OpenGL and WebGL