Slicer3 FlexibleLayouts
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Key Investigators
- GE: Jim Miller
- BWH/Isomics: Steve Pieper
- BWH: Wendy Plesniak
- Kitware: Sebastien Barre (the multi-camera / multi-3D view code in the "cameraviewhell" branch has been ported to 3.4 and is being tested).
Objective
- Continue implementing infrastructure and interface for generating custom layouts in Slicer3
Approach, Plan
- Representation and Logic are currently being implemented; finish this implementation and begin testing.
- Add functionality to read/write XML specification
- Integrate with exiting vtkMRMLLayoutNode
- Begin work on building GUI to support UXP design
Progress
References
NOTES:
- Sebastien has been allowing creating multiple vtkMRMLViewerWidget or vtkMRMLCameraNode in the scenes
- previously they were singletons
- hard to patch underlying logic to take singleton status out.
- sebastien made new branch off of 3.4 with his changes
- found bugs in trunk (close scene 3 or 4 times, can't exit slicer)
- He is testing now with multiple cameras and views
- Able to svae load, fiducials work
- will give ron his code to change
- will patch 3.4 or put in 3.5 trunk after testing/fixing.
- new views will populate tabbed 3D views...
- When populating layout, will have to count number of vtkMRMLViewerNodes and assign to panes