Slicer3:Launcher
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Requirements
One of the projects at the 2007 AHM was a review of the Slicer3 launcher.
A summary of the conclusions is:
- for the shared library plugins to work the application needs to be built in shared mode (not static)
- this means that shared library paths must be set before the application is started
- a launcher can do this -- it is a small program that does not have shared library dependencies that sets paths and then executes the main application
Some other nice things the launcher can do:
- since the launcher starts quickly, it can put up a splash screen for user feedback while the main program is loading
- the launcher can catch abnormal termination conditions of the main program and provide user feedback
- the launcher can run arbitrary programs with the exact environment used by the main application (for example, you can run a debugger on Slicer3-real with all the shared libraries resolved, or you can run a shell from which you can run ldd to see the dependencies for a library).
Implementation
The group decided to adopt the approach used by slicer2, which is based on the starkit/starpack technology for building small, stand alone programs that include a full tcl/tk interpreter.
The code and documentation are in Slicer3/Utilities/Launcher. The actual startup script is Slicer3/launch.tcl.in, which gets configured by cmake into Slicer3-build/lib/launch.tcl.