Slicer3:Volume Rendering
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Overview
Goals
Volume rendering presets :
- MIP (Maximum Intensity Projection)
- CT Bone and vessel
- T1 MR Air/skin interface
- Label map per-label object rendering
Slicer3 module interface:
- Select from loaded volumes
- Specify preset transfer functions or use KWWidgets tools
Slicer3 internals:
- Correct coordinates including transforms
- Level of detail rendering
- Proper integration with surface rendering
Wish List
- 2D Transfer functions - may require specialized opengl code integrated with VTK. Talk with Gordon about latest work from Utah.
- use glTexSubImage3D so that incremental changes to the volume can be quickly reflected