Slicer3:Volume Rendering

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Home < Slicer3:Volume Rendering

Overview

next Tasks

  • Add a vtkSlicerNodeWidget to prototype
  • Have a closer look at vtkSlicerViewerWidget
  • MRML Scene

Goals

Volume rendering presets :

Slicer3 module interface:

  • Select from loaded volumes
  • Specify preset transfer functions or use KWWidgets tools

Slicer3 internals:

  • Correct coordinates including transforms
  • Level of detail rendering
  • Proper integration with surface rendering

Different Volume Rendering Algorithms

  • RayCast
  • 2D Texture Mapping
  • 3D Texture Mapping
  • ...

Wish List

  • 2D Transfer functions - may require specialized opengl code integrated with VTK. Talk with Gordon about latest work from Utah.
  • use glTexSubImage3D so that incremental changes to the volume can be quickly reflected