Slicer3:Volume Rendering With Cuda
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Objectives
Timeline
From | To | Task |
---|---|---|
12/01/07 | 05/31/08 | Master Thesis Duration |
12/01/07 | 12/31/07 | Reading into the Project, Defining Basic Classes |
01/01/08 | 01/06/08 | Basic Class Definition Ready for Hands on Meeting |
01/07/08 | 01/12/08 | Hands on meeting in Salt Lake City |
01/14/08 | 02/01/08 | Further Implementation |
Lookout
A Short description of the modules needed to integrate a CUDA based Volume Rendering into VTK
VTK Modules
- A vtkImageReader: to read Volume data as any kind of Volume Data
- A vtkCudaImageFilter: A Filter to convert from the reader output to a cuda-able DataSet
- A vtkCudaDataSet: A new vtkDataSet where that holds and handles the data transfer from and to one or multiple CUDA devices.
- A vtkCudaVolumeMapper: A new vtkVolumeMapper that renders the scene using the
- lighting model
- a prepared Z buffer
- a camera position
- A [vtkTexture] and a Plane to render the result to
- An actor that places the volume into the scene
- Chain this pipeline together and attach it to a rendering window.
Tasks
- Proof of concept
- Integrate into VTK
- Render the output from the code of Nicholas volume render sample into vtkImageViewer
- Adapt to Z-buffer
- Adapt lighting model
- Adapt to input Image
- Integration into Slicer
Resources
- For testing purposes: File:Heart256.raw Store this file in Slicer3/Modules/VolumeRenderingCuda/Testing/heart256.raw
- Also checkout the main project page at Slicer-IGT/GPU-IGT