2015 Summer Project Week:Volume rendering with DCMJS and THREEJS
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Key Investigators
- Nicolas Rannou
- Steve Pieper
- Utsav Pardasani, Adam Rankin, Diego Cantor? (remote, maybe!)
Project Description
Objective
- Simulate 3D texture in the GLSL shader.
- Implement a basic volume rendering of DICOM data.
Approach, Plan
- Implement a JS DICOM parser.
- Create 3D textures "polyfill" in Fragment Shader.
- Implement Volume Rendering with THREEJS.
Progress
- GLSL shaders will be shared between different Languages (python, c++, javscript)/Libraries (vtk, xtk, etc.)
- Use Glslify to integrate shaders in JavaScript.
- https://github.com/stackgl/glslify