2008 Winter Project Week:UnstructuredGrids

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Home < 2008 Winter Project Week:UnstructuredGrids
FE Module Prototype in Slicer3 (using actors)
"New" Display generated from MRML Display Node


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Key Investigators

  • Curt, Alex, Steve, Will, Vince, Bob O'Bara


Objective

The Slicer3 infrastructure is being extended to support Unstructured Grid datatypes for meshing processes, and the functions from the Univ. of Iowa workflow are being incorporated incrementally during the course of this project.

Approach, Plan

Unstructured grid node types are now supported in MRML. The external collaboration for Finite Element meshing is creating subclasses of these MRML nodes to store bounding box and FE mesh data. This work is a continuation of this project:

2007 Project Week - Support for Unstructured Grids

The main discussion points in this project are how the rendering of unstructured grids should be handled. Unstructured grids could be added for different purposes and rendered in different ways according to future Modules' needs. Our current design specifies each module should create its own subclasses of vtkMRMLUnstructuredGrid nodes and their corresponding display nodes, so rendering attributes could be accessed through the corresponding MRML display node.

Progress

Jan 2008 Project Week

We successfully added MRML Display and Storage Nodes for FE mesh surface datatypes (which are subclasses of the VTK Unstructured Grid datatype.) A screenshot of a bone surface at right is generated from observing the MRML tree, instead of directly using actors in the slicer viewer, as we previously were doing. This is the correct long-term solution because the dataset view can now be transformable and editable through the MRML interface as standard Slicer objects.

vtkMRMLUnstructuredGrid subclasses are working stored in the MRML tree. This is the precursor to adding mesh quality rendering (similar to the standalone mesh quality viewer) using alternate MRML display nodes.

Bob O'bara from Kitware was helpful with Mesh modification algorithms and explaining/debugging low-level VTK behaviors to members in our team. It was good to hear that VTK will have a rigorous meshing datatype in the future, as Bob develops this capability.