Difference between revisions of "2010 NAMIC Project week:Inventory of Volume Rendering Functionality"

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<h3>Progress</h3>
 
<h3>Progress</h3>
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Read through code and shaders for the GPU-based volume renderers.
  
 
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Examined and found quick reproduction steps for bug in Apple/Nvidia shader compiler that prevents ITK volume renderer from working on recent Mac OS X releases.
 
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This work will be delivered to the NA-MIC Kit as a information on this wiki page.
 
This work will be delivered to the NA-MIC Kit as a information on this wiki page.
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==Notes==
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We had a breakout session with demos of the Slicer renderers, as well as the VirtualPlace renderer, and the Microsoft Research client-server CUDA renderer.
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[[2010 Summer Project Week Breakout Session: Volume Rendering]]
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==References==
 
==References==
  
 
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Revision as of 13:47, 25 June 2010

Home < 2010 NAMIC Project week:Inventory of Volume Rendering Functionality

Key Investigators

  • MIT Media Lab: Jim Barabas
  • BWH: Noby Hata

Objective

Review volume rendering support in slicer3.6. Test current capabilities and performance. Develop plan for extending rendering capabilities. (This work is towards longer-term goal of developing an image-based photorealistic volume renderer).

Approach, Plan

Examine code for current volume rendering support. Benchmark on available GPU architectures. Develop and test extensions to current volume shaders.

Progress

Read through code and shaders for the GPU-based volume renderers.

Examined and found quick reproduction steps for bug in Apple/Nvidia shader compiler that prevents ITK volume renderer from working on recent Mac OS X releases.

Delivery Mechanism

This work will be delivered to the NA-MIC Kit as a information on this wiki page.

Notes

We had a breakout session with demos of the Slicer renderers, as well as the VirtualPlace renderer, and the Microsoft Research client-server CUDA renderer. 2010 Summer Project Week Breakout Session: Volume Rendering


References