Difference between revisions of "2011 Winter Project Week:FetchMIAPI"

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(Created page with '==Key Investigators== * Wash U: Dan Marcus, Misha Milchenko <div style="margin: 20px;"> <div style="width: 27%; float: left; padding-right: 3%;"> <h3>Objective</h3> Recode the …')
 
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<h3>Approach, Plan</h3>
 
<h3>Approach, Plan</h3>
FetchMI was originally coded to work with the XNAT Desktop API which is now being updated to look like the XNAT 1.5 API.  So updating FetchMI will allow Slicer to exchange data with both Desktop and Enterprise systems.</div>
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FetchMI was originally coded to work with the XNAT Desktop API which is now being updated to look like the XNAT 1.5 API.  So updating FetchMI will allow Slicer to exchange data with both Desktop and Enterprise systems.
 +
 
 +
'''Short term plan:''' Implement for workflow like this:
 +
* The user will go to the XNAT web interface to navigate to the data they want. 
 +
* They will download these data (probably DICOM) locally and load into Slicer. 
 +
* In Slicer, the user will construct a scene file and then upload that scene file to the XNAT through the FetchMI upload interface. 
 +
* Only scenes will be downloadable from XNATE into Slicer via FetchMI.
 +
* Once a scene has been uploaded to XNAT, it will be accessible, along with all of the required data files, from FetchMI’s download interface. 
 +
* The scene files will be posted to the project-level resources and will need to have some basic slicer metadata added to the format and/or content tags to allow the (for short term) implicit filtering for .mrml files through the query interface. 
 +
* FetchMI's existing query interface will display *only* project tags for search to user initially (this eliminates the need to modify GUI to do hierarchical queries for short term) and will only look for files with format=MRML. So all Scenes will be uploaded at the project level, and will be searched at the project level.
 +
* There may be a need to add additional tags as well.
 +
 
 +
Long term plan:
 +
* All refined work will go into Slicer 4.
 +
* And extensions to query, parsing, tagging, upload and download LOGIC to accommodate moving individual (non-mrml) datasets to the XNE repository.
 +
* This will include substantial GUI revisions.</div>
  
 
<div style="width: 40%; float: left;">
 
<div style="width: 40%; float: left;">
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<h3>Progress</h3>
 
<h3>Progress</h3>
 
The FetchMI code has been reviewed and relevant replacement code has been identified.
 
The FetchMI code has been reviewed and relevant replacement code has been identified.
 +
 +
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 14:20, 12 January 2011

Home < 2011 Winter Project Week:FetchMIAPI

Key Investigators

  • Wash U: Dan Marcus, Misha Milchenko

Objective

Recode the FetchMI interface to work with the XNAT 1.5 REST API

Approach, Plan

FetchMI was originally coded to work with the XNAT Desktop API which is now being updated to look like the XNAT 1.5 API. So updating FetchMI will allow Slicer to exchange data with both Desktop and Enterprise systems.

Short term plan: Implement for workflow like this:

  • The user will go to the XNAT web interface to navigate to the data they want.
  • They will download these data (probably DICOM) locally and load into Slicer.
  • In Slicer, the user will construct a scene file and then upload that scene file to the XNAT through the FetchMI upload interface.
  • Only scenes will be downloadable from XNATE into Slicer via FetchMI.
  • Once a scene has been uploaded to XNAT, it will be accessible, along with all of the required data files, from FetchMI’s download interface.
  • The scene files will be posted to the project-level resources and will need to have some basic slicer metadata added to the format and/or content tags to allow the (for short term) implicit filtering for .mrml files through the query interface.
  • FetchMI's existing query interface will display *only* project tags for search to user initially (this eliminates the need to modify GUI to do hierarchical queries for short term) and will only look for files with format=MRML. So all Scenes will be uploaded at the project level, and will be searched at the project level.
  • There may be a need to add additional tags as well.

Long term plan:

  • All refined work will go into Slicer 4.
  • And extensions to query, parsing, tagging, upload and download LOGIC to accommodate moving individual (non-mrml) datasets to the XNE repository.
  • This will include substantial GUI revisions.

Progress

The FetchMI code has been reviewed and relevant replacement code has been identified.