Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"

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==Key Investigators==
 
==Key Investigators==
  
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Steve Pieper, Isomics, Inc.
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Jim Miller, GE
  
 
==Project Description==
 
==Project Description==
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<h3>Objective</h3>
 
<h3>Objective</h3>
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* Move forward on a set of code to do GPU computing with multiple target platforms in mind as [https://docs.google.com/presentation/d/14FHNwZ4eZ222xZEqs1pAtygTcz3Cy6GYLXlk8ANyxnc/edit?usp=sharing described in these slides and videos].
 
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<h3>Approach, Plan</h3>
 
<h3>Approach, Plan</h3>
*
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* Identify use cases that would be good for this approach
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** Visualization
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** Segmentation
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** Registration
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* Code review and refinement of Slicer OpenGL shader/texture classes
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* Evaluate build and deployment issues on various platforms
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* Test code performance on various platforms
 
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Revision as of 19:36, 24 November 2015

Home < 2016 Winter Project Week < Projects < CommonGL

Key Investigators

Steve Pieper, Isomics, Inc. Jim Miller, GE

Project Description

Objective

Approach, Plan

  • Identify use cases that would be good for this approach
    • Visualization
    • Segmentation
    • Registration
  • Code review and refinement of Slicer OpenGL shader/texture classes
  • Evaluate build and deployment issues on various platforms
  • Test code performance on various platforms

Progress