Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"

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* Evaluate build and deployment issues on various platforms
 
* Evaluate build and deployment issues on various platforms
 
* Test code performance on various platforms
 
* Test code performance on various platforms
 
+
* Implement one or more sample image algorithms and compare with CPU implementation
 +
** Performance
 +
** Ease of development, readability, maintainability...
 +
** Scalability limits
  
 
! style="text-align: left; width:27%" | Progress
 
! style="text-align: left; width:27%" | Progress

Revision as of 20:35, 13 December 2015

Home < 2016 Winter Project Week < Projects < CommonGL

Key Investigators

  • Steve Pieper, Isomics, Inc.
  • Jim Miller, GE
  • Others are welcome to join!

Project Description

Objective Approach, Plan
  • Identify use cases that would be good for this approach
    • Visualization
    • Segmentation
    • Registration
  • Code review and refinement of Slicer OpenGL shader/texture classes
  • Evaluate build and deployment issues on various platforms
  • Test code performance on various platforms
  • Implement one or more sample image algorithms and compare with CPU implementation
    • Performance
    • Ease of development, readability, maintainability...
    • Scalability limits
Progress

Background and References