Difference between revisions of "Novel Hexahedral Meshing Algorithms"

From NAMIC Wiki
Jump to: navigation, search
Line 12: Line 12:
  
 
* Develop mapped meshing techniques that include an FE based solution using ITK that registers a template mesh with a subject specific surface.  
 
* Develop mapped meshing techniques that include an FE based solution using ITK that registers a template mesh with a subject specific surface.  
 +
* Building of meshing code has now been turned on by default for the latest Slicer3 release.
  
 
'''To Do:'''
 
'''To Do:'''
Line 21: Line 22:
 
*# Extrude
 
*# Extrude
 
*# Face manipulation
 
*# Face manipulation
 +
*Allow the user to undo and redo operations - This should be supported by the inherent logic in the MRML scene description.
  
 
* Extract mesh material properties from the images
 
* Extract mesh material properties from the images
 
+
* Export to Abaqus format
* Further evaluate and integrate the mapped mesh algorithms into Slicer3.
 
  
  

Revision as of 17:24, 6 January 2008

Home < Novel Hexahedral Meshing Algorithms

Objective:

  • Develop and integrate novel hexahedral meshing algorithms into the NA-MIC kit

Progress:

  • Base projection algorithms have been developed and will be integrated into the toolkit. The algorithms have been implemented in KWWidgets in IaFeMesh to simplify integration into Slicer3.
  • The base code and algorithms have been brought into Slicer3 for integration within the GUI and MRML. Curt Lisle has been working on a this integration.
    1. The sort term goal is to get a single editable bounding box working within Slicer3 for the next release.
    2. Projection based morphing and mesh interpolation will be required.
    3. Include export to Abaqus format
  • Develop mapped meshing techniques that include an FE based solution using ITK that registers a template mesh with a subject specific surface.
  • Building of meshing code has now been turned on by default for the latest Slicer3 release.

To Do:

  • Fully support all bounding box editing options
    1. Add
    2. Delete
    3. Split
    4. Merge
    5. Extrude
    6. Face manipulation
  • Allow the user to undo and redo operations - This should be supported by the inherent logic in the MRML scene description.
  • Extract mesh material properties from the images
  • Export to Abaqus format


Key Investigators:

  • Iowa: Nicole Grosland, Vincent Magnotta, Kiran Shivanna, Curt Lisle, and Steve Pieper

Links:


Basic Bounding Box Widget Integrated into Slicer3. Editing of bounding box vertices is not yet working
Bounding Box Mesh Workflow shown in Slicer3