Slicer3:UIDesign

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Slicer3 design & usability goals

1. Enable a user to understand and effectively use the content and tools being presented;

2. Enable a user to accomplish a principle task by following an appropriate and satisfying workflow or a curiosity-driven exploration, at an appropriate pace;

3. Enhance and support the developer’s experience with GUI infrastructure and guidelines that simplify and clarify their work.

Core values

This is a working list of the core values the interface and interaction should reflect/support (please refine). These are not "specifications", but rather, think of them as concepts that our user communities would value highly and which would effectively and honestly distinguish the software. These are the concepts we'd like Slicer3 to strongly project:

  • Simplicity
  • Clarity
  • Control & Precision
  • Information-rich
  • Open source & cross-platform
  • Furthering scientific research
  • Assisting treatment/therapy
  • Advanced research showcase
  • Easily extensible
  • Interactive & responsive
  • Reliable
  • Longterm viability

Embodiment

Current status and TO-DO

The existing base classes form a basic framework for the UI. For the Alpha deadline, we provided a main application window with the general layout described in our current design. For the Beta deadline, we are focusing on:

  • clean up vtkDebug Leaks
  • copyright existing icons and logo
  • working on improving the Theme to enhance module GUI appearance and readability,
  • implementing functionality for view control widgets,
  • implementing lightbox viewer


Special topic: controlling the mouse mode

We are currently deciding a good paradigm for controlling mouse modes in Slicer's 3D viewer and 2D slice windows. We'd like the paradigm to:

  • be consistent in all slice windows and 3D viewer
  • be intuitive and easy for beginners
  • be fast for intermediate and expert users
  • rely on only one mouse button (since some mice have only two, and some laptops give us less to work with)
  • support direct manipulation

Current behavior (and implicit problems to solve):

  • Mouse motion always in "view transform" mode
  • Relies on three mouse buttons (for rotate, pan, zoom, slice scroll)
  • Relies on hot-keys for non-transform mouse actions (tough for novice users, or forgetful intermediate users)
  • 3D viewer bindings and Slice viewer bindings not entirely consistent.

Bindings:

  • 3D viewer: left mouse >> rotate
  • 3D viewer: middle mouse >> pan
  • 3D viewer: mouse wheel >> zoom
  • 3D viewer: right mouse, pull drag >> zoom in
  • 3D viewer: right mouse, push drag >> zoom out

---

  • Slice viewer: left mouse >> select/move a fiducial point
  • Slice viewer: middle mouse >> pan
  • Slice viewer: mouse wheel >> scroll slices
  • Slice viewer: right mouse, pull drag >> zoom in
  • Slice viewer: right mouse, push drag >> zoom out
  • special keys enable placing of fiducials


We believe that, most importantly, slicer users are used to clicking the left mouse button in the 3D viewer to rotate the view; so we want to support this expectation. SketchUp Example

Maya Example

3D Slicer Mouse mode


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